Welcome!

This blog gives a sneak peak at the projects im currently undertaking.

Sunday, 31 July 2011

Animating Placeholder dude for the foundations of a game



Spent the past couple of days working on some basic animations for a bare bones game in its early stages of development.

I've put together a run cycle, backpeddle cycle, idle and death animation, take a look!



Sunday, 17 July 2011

Animating a little Boxling....




Been back on 3DS Max and loving it! Been given a placeholder alien model to animate for an upcoming game, a bunch of us from Codemasters QA as doing in our spare time.

This is a boxling... quite cute eh?


Blink and you'll miss it!

Took some time to animate a biped in a beat'em up style. It was just a placeholder animation for a friend to mess about with in his new engine. But was the first time I animated in 60 fps, and I liked it!

Heres a list of actions and keyframes:

Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223



Thursday, 16 June 2011

Making the transition from Maya to Max





Well its something I've been wanting to do for a long time now, and the time has finally come!

My first animation in 3DS Max! Followed some brilliant tutorials in rigging this guy up from thejazzman9475 on youtube.






And here's a rendered Version:

Rendered Pyro Rock!

Linkhttp://youtu.be/t-pS5hLHa_A


Monday, 3 January 2011

Personal Project - TF2 Band


Started on a personal project this week.

My aim is to animate a band playing The Hives - Tick Tick Boom for a minute and a half.

The pyro is now fully rigged and textures applied and I've started animating!

I'm about 40 seconds into the song now, stopping moving forwards to fix up what I have animated so far. A good way of doing this is by getting critique off other TF2 gamers. So the plan is to render out what I've done so far, stick it on the internet and use the comments to better the animation!




Monday, 22 November 2010

Final Space Boss - Spider Boss


Some work I did for a top down space scroller game for the Iphone. This guy was the big boss at the end of the level. I was given this model, based on a spider to animate.

The animations can be viewed below: