Welcome!

This blog gives a sneak peak at the projects im currently undertaking.

Saturday, 23 October 2010

The Last Pharoahs Animations

WIP Pharaoh:
Here are some animations done for the main character the player plays, The Last Pharaoh.
I took a lot of inspiration from God of War. These will be used in the Proof of Concept demo currently being made.




Pharaoh Run Cycle:




Pharaoh Attack:





Pharaoh Alternative Attack:




Pharaoh Jump:




Pharaoh Roll:

Enemy Archer

Here are some animations I've done for the Enemy Archer character in the game 'The Last Pharoah:


Run Cycle:




Archer Death:




Archer Spawn:




Archer Attack:




Archer Knockback:

Tuesday, 19 October 2010

Fixes Fixes Fixes!



Ok today has been very productive!

I had lots of comments instructing me to fix lots of little bits of the animation. I was also instructed to produce two more attacks for the swordsman, giving me a verticle, diagonal and horizontal swing, giving the game a better feel.

The game is a top down view so all animations will be viewed like this:



Heres a complete list of the enemy swordsmans animations:

Swordsman Run Cycle:



Swordsman Spawn:



Swordsman Attack #1 (Verticle):




Swordsman Attack #2 (Diagonal)




Swordsman Attack #3 (Horizontal)



Swordsman Death:

Monday, 18 October 2010

Updates


Fixed the run and spawn so that the swordsman 'hook's his shield over his arm.







Began work on the death and attack.



Sunday, 17 October 2010

Swordsman Spawn Animation


Enemy Swordsman Spawning Animation:



YouTube Link: http://www.youtube.com/watch?v=aYSQU5BK-Ys

The Last Pharaoh Project


I've recently joined a team creating a game called 'The Last Pharaoh'.

I've been assigned as the animator of the team and have the job of animating 3 characters.

I've started on the enemy swordsman. Hes been rigged and I've just completed the run cycle.



YouTube Link: http://www.youtube.com/watch?v=fTW6QpFfz40

Friday, 8 October 2010

Finishing Touches To The Level 1

Messing around with textures. I had a go at applying a rusty looking shader to the base of the gun but felt it looked out of place.I decided to finish it with a look more suitable to the game, keeping it clean.