Inspired by a youtube video of a bunch of guys showing their off skills and break dancing in a mall, I've decided to animate a 10 second (ish) break dance sequence.
I've started off with a front flip and will be moving forwards on to the floor, wish me luck!
Here's what I have so far:
The model is 'Ellis' ripped from Valves Left 4 Dead 2 and rigged up with CAT controllers by myself.
Welcome!
This blog gives a sneak peak at the projects im currently undertaking.
Thursday, 11 August 2011
Another Lunchtime Update on the back flip animation
Yesterday I collected lots of feedback and set myself the task of using that feedback. Today I corrected all of the errors and crit given to me.
Today's fix's included:
Cleaning up the arc of the fall, it was too quick at the bottom. It is now a little smoother while still containing the downward faster force.
Changing over the feet, the front foot now correctly lands first.
Added a few frames to the launch, before it was said to be a little too quick.
Fixed his broken leg in mid air.
On the land, I added a sliding back foot and moved his torso a little further back to give momentum.
I also started animating the fingers, only had time to do it on one hand so far. The left hand will have to wait until tomorrow.
Wednesday, 10 August 2011
Lunchtime Update
An update to my lunch time project, added toe and upper body movements also extending the distance that he jumps backwards.
Wednesday, 3 August 2011
Lunchtime Fun! WIP
During my lunch breaks at Codemasters, I've been playing around with one of my MAX rigs. Im going to attempt to make him run at the wall and do a backflip.
Here is what I have so far, ill keep updating as I go along. Just roughed it out so far...
Sunday, 31 July 2011
Animating Placeholder dude for the foundations of a game
Sunday, 17 July 2011
Animating a little Boxling....
Blink and you'll miss it!
Took some time to animate a biped in a beat'em up style. It was just a placeholder animation for a friend to mess about with in his new engine. But was the first time I animated in 60 fps, and I liked it!
Heres a list of actions and keyframes:
Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223
Heres a list of actions and keyframes:
Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223
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