An update to my lunch time project, added toe and upper body movements also extending the distance that he jumps backwards.
Welcome!
This blog gives a sneak peak at the projects im currently undertaking.
Wednesday, 10 August 2011
Wednesday, 3 August 2011
Lunchtime Fun! WIP
During my lunch breaks at Codemasters, I've been playing around with one of my MAX rigs. Im going to attempt to make him run at the wall and do a backflip.
Here is what I have so far, ill keep updating as I go along. Just roughed it out so far...
Sunday, 31 July 2011
Animating Placeholder dude for the foundations of a game
Sunday, 17 July 2011
Animating a little Boxling....
Blink and you'll miss it!
Took some time to animate a biped in a beat'em up style. It was just a placeholder animation for a friend to mess about with in his new engine. But was the first time I animated in 60 fps, and I liked it!
Heres a list of actions and keyframes:
Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223
Heres a list of actions and keyframes:
Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223
Thursday, 16 June 2011
Making the transition from Maya to Max
Subscribe to:
Posts (Atom)



http://youtu.be/t-pS5hLHa_A