Welcome!

This blog gives a sneak peak at the projects im currently undertaking.

Sunday, 31 July 2011

Animating Placeholder dude for the foundations of a game



Spent the past couple of days working on some basic animations for a bare bones game in its early stages of development.

I've put together a run cycle, backpeddle cycle, idle and death animation, take a look!



Sunday, 17 July 2011

Animating a little Boxling....




Been back on 3DS Max and loving it! Been given a placeholder alien model to animate for an upcoming game, a bunch of us from Codemasters QA as doing in our spare time.

This is a boxling... quite cute eh?


Blink and you'll miss it!

Took some time to animate a biped in a beat'em up style. It was just a placeholder animation for a friend to mess about with in his new engine. But was the first time I animated in 60 fps, and I liked it!

Heres a list of actions and keyframes:

Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223