Had a go doing a sneak cycle, went for a bit of a faster sneak that traditionally done. Here's what I got!
Welcome!
This blog gives a sneak peak at the projects im currently undertaking.
Sunday, 4 September 2011
Saturday, 27 August 2011
Strong Walk Cycle
Been doing a strong walk cycle with team fortress 2's the heavy, here's what I've got so far!
Tuesday, 16 August 2011
Confident Walk Cycle WIP
Started on a confident walk cycle while I had a couple of hours free this evening.
Things still to be fixed, but a good solid start I feel!
Lunch Backflip Update
Spent a little more time on it, added an extra step so its not such a long jump to the wall and added small blocks on the wall for him to grab on to.
Thursday, 11 August 2011
Break Dance WIP
Inspired by a youtube video of a bunch of guys showing their off skills and break dancing in a mall, I've decided to animate a 10 second (ish) break dance sequence.
I've started off with a front flip and will be moving forwards on to the floor, wish me luck!
Here's what I have so far:
The model is 'Ellis' ripped from Valves Left 4 Dead 2 and rigged up with CAT controllers by myself.
I've started off with a front flip and will be moving forwards on to the floor, wish me luck!
Here's what I have so far:
The model is 'Ellis' ripped from Valves Left 4 Dead 2 and rigged up with CAT controllers by myself.
Another Lunchtime Update on the back flip animation
Yesterday I collected lots of feedback and set myself the task of using that feedback. Today I corrected all of the errors and crit given to me.
Today's fix's included:
Cleaning up the arc of the fall, it was too quick at the bottom. It is now a little smoother while still containing the downward faster force.
Changing over the feet, the front foot now correctly lands first.
Added a few frames to the launch, before it was said to be a little too quick.
Fixed his broken leg in mid air.
On the land, I added a sliding back foot and moved his torso a little further back to give momentum.
I also started animating the fingers, only had time to do it on one hand so far. The left hand will have to wait until tomorrow.
Wednesday, 10 August 2011
Lunchtime Update
An update to my lunch time project, added toe and upper body movements also extending the distance that he jumps backwards.
Wednesday, 3 August 2011
Lunchtime Fun! WIP
During my lunch breaks at Codemasters, I've been playing around with one of my MAX rigs. Im going to attempt to make him run at the wall and do a backflip.
Here is what I have so far, ill keep updating as I go along. Just roughed it out so far...
Sunday, 31 July 2011
Animating Placeholder dude for the foundations of a game
Sunday, 17 July 2011
Animating a little Boxling....
Blink and you'll miss it!
Took some time to animate a biped in a beat'em up style. It was just a placeholder animation for a friend to mess about with in his new engine. But was the first time I animated in 60 fps, and I liked it!
Heres a list of actions and keyframes:
Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223
Heres a list of actions and keyframes:
Idle Animation: 1-48
Far Med Punch - 49-73
Far Light Punch - 74-87
Far Heavy Punch - 88-114
Far Light Kick - 115-132
Far Medium Kick - 133-159
Far Heavy Kick - 160-193
Block Active - 194-198
Block Hold - 199-204
Block Recover - 205-209
Hit Active - 210-214
Hit Hold - 215-219
Hit recover - 220-223
Thursday, 16 June 2011
Making the transition from Maya to Max
Monday, 3 January 2011
Personal Project - TF2 Band
Started on a personal project this week.
My aim is to animate a band playing The Hives - Tick Tick Boom for a minute and a half.
The pyro is now fully rigged and textures applied and I've started animating!
I'm about 40 seconds into the song now, stopping moving forwards to fix up what I have animated so far. A good way of doing this is by getting critique off other TF2 gamers. So the plan is to render out what I've done so far, stick it on the internet and use the comments to better the animation!
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