Welcome!
This blog gives a sneak peak at the projects im currently undertaking.
Monday, 22 November 2010
Final Space Boss - Spider Boss
Some work I did for a top down space scroller game for the Iphone. This guy was the big boss at the end of the level. I was given this model, based on a spider to animate.
The animations can be viewed below:
Saturday, 23 October 2010
The Last Pharoahs Animations
WIP Pharaoh:
Here are some animations done for the main character the player plays, The Last Pharaoh.
I took a lot of inspiration from God of War. These will be used in the Proof of Concept demo currently being made.
Pharaoh Run Cycle:
Pharaoh Attack:
Pharaoh Alternative Attack:
Pharaoh Jump:
Pharaoh Roll:
Here are some animations done for the main character the player plays, The Last Pharaoh.
I took a lot of inspiration from God of War. These will be used in the Proof of Concept demo currently being made.
Pharaoh Run Cycle:
Pharaoh Attack:
Pharaoh Alternative Attack:
Pharaoh Jump:
Pharaoh Roll:
Enemy Archer
Here are some animations I've done for the Enemy Archer character in the game 'The Last Pharoah:
Run Cycle:
Archer Death:
Archer Spawn:
Archer Attack:
Archer Knockback:
Run Cycle:
Archer Death:
Archer Spawn:
Archer Attack:
Archer Knockback:
Tuesday, 19 October 2010
Fixes Fixes Fixes!
Ok today has been very productive!
I had lots of comments instructing me to fix lots of little bits of the animation. I was also instructed to produce two more attacks for the swordsman, giving me a verticle, diagonal and horizontal swing, giving the game a better feel.
The game is a top down view so all animations will be viewed like this:
Heres a complete list of the enemy swordsmans animations:
Swordsman Run Cycle:
Swordsman Spawn:
Swordsman Attack #1 (Verticle):
Swordsman Attack #2 (Diagonal)
Swordsman Attack #3 (Horizontal)
Swordsman Death:
Monday, 18 October 2010
Updates
Sunday, 17 October 2010
The Last Pharaoh Project
I've recently joined a team creating a game called 'The Last Pharaoh'.
I've been assigned as the animator of the team and have the job of animating 3 characters.
I've started on the enemy swordsman. Hes been rigged and I've just completed the run cycle.
YouTube Link: http://www.youtube.com/watch?v=fTW6QpFfz40
Friday, 8 October 2010
Finishing Touches To The Level 1
Sentry Update
Started off modelling the top of the gun and realised that things just didn't look right.
Lots of mistakes had been made such as proportion and the position of certain aspects of the gun, such as the neck of the gun being too far forwards etc.
I fixed these erroers and continued modelling the back of the gun.
Lots of mistakes had been made such as proportion and the position of certain aspects of the gun, such as the neck of the gun being too far forwards etc.
I fixed these erroers and continued modelling the back of the gun.
Modelling Team Fortress 2's Sentrys
As a personal project I have decided to model each of the 3 sentrys currently in the Team Fortress 2 (TF2) style. I love the style of TF2 from the characters to the environment and the sentrys have always caught my eyes.
Here's what they look like in game:
Level 1 Sentry:
Level 2 Sentry:
Level 3 Sentry:
Im going to start off with the Level 1.
Here's what they look like in game:
Level 1 Sentry:
Level 2 Sentry:
Level 3 Sentry:
Im going to start off with the Level 1.
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